Beta testers only

this topic is for beta testers who are engaged with beta test, we discuss about different issues that testers experience, the questions and different other issues that help us to solve the possible issues  during simulation period before launch day

High prize-low Chance Vs. High chance but low prize

in the chance based games with no skill needed usually when the prize is too high, players have low chance to win, on the other side a game can have low prize but let say 50% chance to win, which scenario can be more attractive and why? and my be when?